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[Template Name]

Character Name
Alignment
Character Level
Race
Size
Gender
Age
Player Name
Deity
Homeland
Height
Weight
Hair
Eyes
Ability
Ability Score
Ability Mod
Temp Adj
Temp Mod
STR
DEX
CON
INT
WIS
CHA
Total Hit Points
Damage Resistance
HP
Wounds/Current Hit Points
Non Lethal Damage
Initiative
Total
dex
misc
Speed
Base Speed
Speed with Armor
Fly
Swim
Climb
Burrow
Skills
Skill Names
Total Skill Bonus
Ability Mod
Skill Ranks
Misc Mod
Acrobatics
= DEX
+
+
Appraise
= INT
+
+
Bluff
= CHA
+
+
Armor Class
total
= 10 +
armor
+
shield
+
dex
+
size
+
natural
+
deflection
+
misc
Touch AC
Flat-Foot
modifiers
Saving Throws
total
base
ability
magic
misc mod
temp
Fortitude
+
+
+
+
+
Reflex
=
+
+
+
+
Will
=
+
+
+
+
WEAPONS
Weapon
Attack bonus
Critical
Type
Range
Ammunition
Damage
Weapon
Attack Bonus
Critical
Type
Range
Ammunition
Damage
Weapon
Attack bonus
Critical
Type
Range
Ammunition
Damage
Weapon
Attack Bonus
Critical
Type
Range
Ammunition
Damage
Weapon
Attack Bonus
Critical
Type
Range
Ammunition
Damage
Weapon
Attack Bonus
Critical
Type
Range
Ammunition
Damage
Conditional Modifiers
Ammunition
= STR
+
+
(craft)
= INT
+
+
(craft)
= INT
+
+
Diplomacy
= CHA
+
+
Disable Device*
= DEX
+
+
Disguise
= CHA
+
+
Escape Artist
= DEX
+
+
Fly
= DEX
+
+
Handle Animal*
= CHA
+
+
Heal
= WIS
+
+
Intimidate
= CHA
+
+
Knowledge (Arcana)*
= INT
+
+
Knowledge (Dung.)*
= INT
+
+
Knowledge (Eng.)*
= INT
+
+
Knowledge (Geo.)*
= INT
+
+
Knowledge (History)*
= INT
+
+
Knowledge (Local)*
= INT
+
+
Knowledge (Nature)*
= INT
+
+
Knowledge (Nobility)*
= INT
+
+
Knowledge (Planes)*
= INT
+
+
Knowledge (Religion)*
= INT
+
+
Linguistics*
= INT
+
+
Perception
= WIS
+
+
(perform)
= CHA
+
+
(peform)
= CHA
+
+
(profession)*
= WIS
+
+
(proffession)*
= WIS
+
+
Ride
= DEX
+
+
Sense Motive
= WIS
+
+
Sleight of Hand*
= DEX
+
+
Spellcraft*
= INT
+
+
Stealth
= DEX
+
+
Survival
= WIS
+
+
Swim
= STR
+
+
Use Magic Device*
= CHA
+
+
Languages